An image showing the Crossed Wires podcast logo, with a sound wave design at the bottom.

Why Not Blind Accessibility?

Accessibility is something we're very passionate about here, after all both James and Jae have their own challenges. So, it was an absolute pleasure to chat with Brandon Cole (aka SuperBlindMan) to chat all about how video games can be accessible to those with a wide range of vision issues.
RSSApple PodcastsGoogle PodcastsOvercastGoodpodsPocketCastsSpotifyPandoraAmazon MusiciHeartRadio

Show Notes

Accessibility is essential to allow everyone to enjoy experiences that they may have, in the past, missed out on due to a lack of vision, a lack of hearing, or so many other factors.

As many of you will know, both Jae and James are visually impaired, and so making one of our favourite pastimes more accessible for those with a wide range of sight conditions is a truly exciting topic for us. 

So, Jae reached out to Brandon Cole, an incredibly talented and respected accessibility consultant with credits within the Forza series, not to mention his incredible work on The Last of Us games, so we could sit down and have a chat about all of the work he does as well as a discussion on why accessibility for the blind and visually impaired poses many challenges we may not have considered before.

Do you have any experience with accessibility features in games, or maybe the lack of them? We’d love to hear from you, so please send us a note to [email protected], or why not come join the discussion on our Discord server.

If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.

Affiliate Promotion

If you want great pricing with fantastic customer support for all your Linux based cloud computing needs, you can get $100 of free credit with Linode, cloud computing by Akamai, when you sign up here.

Chapter Times

  1. 00:00:04: Introductions
  2. 00:03:36: Why is Gaming Accessibility Important?
  3. 00:08:37: Blind vs Visual Impairement
  4. 00:13:25: Game Studio Attitudes
  5. 00:21:13: Channels of Information
  6. 00:31:04: Unfair Advantage?
  7. 00:36:06: Controls
  8. 00:43:14: What Has Driven Accesibility Forward?
  9. 00:50:26: A Good Day’s Pay
  10. 00:53:19: Accesible Retro Gaming?
  11. 00:58:42: What’s Missing?
  12. 01:06:30: Wrapping Up

Credits

Intro and outro theme: Ace of Clubs by RoccoW

We'd love to hear your thoughts...

This site uses Akismet to reduce spam. Learn how your comment data is processed.

LinkedIn
Pinterest
Email
Reddit
Pocket

check out some more episodes

James and Gideon recording this episode.

Weaving a Tapestry

James is joined again by Gedeon Maheux from The Iconfactory. This time we’re talking the Project Tapestry KickStarter, designing apps, as well as random diversions to Star Trek, Stargate, AI, and of course some good old Apple talk!

View Episode
A photo of Stu Ashby, James, and Phil Ashby recording this episode.

Playing with Wires

James is joined by Phil and Stu Ashby, twin retired hacker types who were instrumental in the creation of a truly interesting online gaming service from the ’90s that worked through dial-up modems whilst keeping latency relatively low, even by today’s standards.

View Episode
Joel and James recording this episode on SquadCast

Adventures in Programming

James is joined by long-time friend Joel Drapper to discuss the world of programming. We discuss Joel’s journey to becoming a Ruby focussed developer, as well as the open-source work he’s contributing to the Ruby community.

View Episode