A photo of Matthew and James recording this episode.

The Gaming News Cycle

James is joined by Matthew Bliss from 'The Dead Drop' podcast, a twice-weekly 10-minute gaming news show, to chat about the state of both gaming and the gaming news cycle that can be easily twisted.
RSSApple PodcastsGoogle PodcastsOvercastGoodpodsPocketCastsSpotifyPandoraAmazon MusiciHeartRadio

Show Notes

Over the last few years, I’ve become much more of what could be considered a ‘Gamer’, being a Mac user somewhat excluded me from modern gaming and I’d play much more casual games on my iPhone and iPad. After picking up a Nintendo Switch, I started to enjoy playing mainstream titles again, and as a result became interested in the gaming industry itself.

My guest, Matthew Bliss, runs ‘The Dead Drop’ gaming podcast which is a 10-minute or less twice-weekly show focussed on concise gaming news from across the industry.

We talk about the problems with a lot of gaming journalism, the rumour mill, the attacks on developers over game features and release dates, as well as the state of game payment, content moderation, and the general state of play when it comes to gaming.

What’s your take on the current state of gaming, do you have views on micro-transactions for example? We’d love to hear from you, so send a note over to [email protected], leave a comment on the post, or start a discussion in Goodpods.

If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.

Episode Links

Chapter Times

  1. 00:00:04: Introductions
  2. 00:03:08: Efficiency & Quality Of Journalism
  3. 00:05:10: The Curse of the Fast News Cycle
  4. 00:11:36: Apple’s Place In Gaming
  5. 00:13:22: The Nintendo Switch Cycle
  6. 00:15:59: New Players In Mobile Gaming
  7. 00:23:13: Game Makers Are Humans Too
  8. 00:31:56: Getting What You Pay For
  9. 00:41:47: Moderation In Online Games
  10. 00:53:16: Wrapping Up

Credits

Intro and closing theme: Ace of Clubs by RoccoW

We'd love to hear your thoughts...

This site uses Akismet to reduce spam. Learn how your comment data is processed.

LinkedIn
Pinterest
Email
Reddit
Pocket

check out some more episodes

James and Gideon recording this episode.

Weaving a Tapestry

James is joined again by Gedeon Maheux from The Iconfactory. This time we’re talking the Project Tapestry KickStarter, designing apps, as well as random diversions to Star Trek, Stargate, AI, and of course some good old Apple talk!

View Episode
A photo of Stu Ashby, James, and Phil Ashby recording this episode.

Playing with Wires

James is joined by Phil and Stu Ashby, twin retired hacker types who were instrumental in the creation of a truly interesting online gaming service from the ’90s that worked through dial-up modems whilst keeping latency relatively low, even by today’s standards.

View Episode
An image showing the Crossed Wires podcast logo, with a sound wave design at the bottom.

Why Not Blind Accessibility?

Accessibility is something we’re very passionate about here, after all both James and Jae have their own challenges. So, it was an absolute pleasure to chat with Brandon Cole (aka SuperBlindMan) to chat all about how video games can be accessible to those with a wide range of vision issues.

View Episode